SoC Graduate Student Awarded Prestigious Microsoft Research PhD Fellow

Congratulations to Dong Xie on receiving the prestigious Microsoft Research PhD Fellowship for 2018-19. Xie is a 2nd year PhD student working with Feifei Li and is one 10 fellows this year.

“It is a great honor to be awarded the Microsoft Research PhD Fellowship. I would like to thank my family and all the people who have helped me in my career for their support,” said Xie.

The fellowship program provides 100 percent of tuition and fees for two consecutive academic years and an annual stipend of $28,000 plus $4,000 annually for professional conferences and seminars. All fellows are also offered the opportunity to interview for an internship with leading Microsoft researchers who are working on cutting-edge projects related to their fields of study.

The fellowship program was established in 2008 to promote the careers of promising students in computer science, mathematics and electrical engineering. Since the inception, the program has supported 122 fellows, many who have gone on to perform pioneering research in the technology industry or accept faculty appointments at universities around the world.

More information here MSR PhD Fellowship

SoC Alum named 2018 IEEE Fellow

Professor Laurie Williams was named as a 2018 IEEE Fellow. Williams, a Interim Department Head and a Professor in computer science at North Carolina State University (NCSU) was named an IEEE Fellow and recognized for contributions to reliable and secure software engineering.

The IEEE Grade of Fellow is conferred by the IEEE Board of Directors upon a person with an outstanding record of accomplishments in any of the IEEE fields of interest. The total number selected in any one year cannot exceed one-tenth of one- percent of the total voting membership. IEEE Fellow is the highest grade of membership and is recognized by the technical community as a prestigious honor and an important career achievement.

The IEEE is the world’s leading professional organization for advancing technology for humanity. Through its 400,000 members in 160 countries, the organization is a leading authority on a wide variety of areas ranging from aerospace systems, computers and telecommunications to biomedical engineering, electric power and consumer electronics.

Dedicated to the advancement of technology, the IEEE publishes 30 percent of the world’s literature in the electrical and electronics engineering and computer science fields, and has developed more than 900 active industry standards. The IEEE also sponsors or co-sponsors nearly 400 international technical conferences each year. If you would like to learn more about IEEE, please visit www.ieee.org.

Teapot Rendering Competition 2017

Eighteen students with 22 beautiful images met on December 15th to compete in the annual Teapot Rendering Competition. The competition, which is open to all students who have taken the Ray Tracing for Rendering (CS 6620) course and have written their own rendering software from scratch are allowed to compete. Students present their original scenes rendered with their own software, commemorating the famous Utah Teapot with dazzling visuals!

The rules of the competition are simple: the scenes must be original, they must include at least one visible Utah Teapot model, and the images must be rendered using student’s software. Students entering the competition are permitted to work with other individuals for preparing their scenes and the related artwork, but they must write the rendering software themselves.
This marks the 6th year of the competition, which is organized by Dr. Cem Yuksel.

Below are the winners and the stories behind each image.



Ian Mallet Winner, Audience Choice Award
I made my image a tribute to the grand history of University of Utah graphics research. First, we have the Utah Teapot—the most-famous icon in all of graphics and the competition theme. The metallic-orange sphere at left uses a Phong BRDF, the blackboard shows Catmull-Rom splines, and the post-it has Kajiya’s rendering equation—all Utah-related contributions. The circuit board represents the Utah Hardware Raytracing Group, and the cloth and bust represent the simulation and character-animation aspects of graphics. The knitted patch and refractive objects stand in for ongoing research projects (special thanks to Kui Wu and Cem Yuksel for the fiber-level knit data). And there are more easter-eggs for the attentive eye! I focused heavily on realism by setting up a realistic lighting environment and adding imperfections, like scratches and bumps. The scene was modeled in ~2 days and rendered with my full-spectral unbiased path tracer, taking ~500 billion rays.
 



Daqi Lin Juror Choice Award, Best in Class Award, Student Choice Award
We were all awed by the great solar eclipse on August 21th. Do you remember the crescent-shaped shadow casted by tree leaves? It was so beautiful that the first time I saw it, I want to render it with ray tracing. Before working on this competition, I thought that there must be some complex math to figure out to simulate this rare phenomenon. However, the problem turned out to be embarrassingly simple. We can just model the actual geometry of sun and moon and trace rays. You might think that it is a crazy idea. In fact, instead of creating a sun with a diameter of 1.4 million kilometers and putting it 150 million kilometers away, we can simply put a 1-unit wide sun 100 units away from our scene, where 1 unit is approximately how big our scene is. It is supposed to have almost the same result. Then we use the same kind of trick to put a moon with a slightly smaller diameter and slightly ahead of the sun to make sure that the sun is eclipsed by it with a crescent shape. By treating the sun as an isotropic spherical emitter, the moon as a diffuse occluding sphere, and use a tree model with detailed alpha-masked leaf texture, I got results that are surprisingly good and also fast to compute. In such a simple way, I created a nice image with a glass Utah teapot sitting under a tree on a lawn behind the Warnock Engineering Building with crescent-shaped leaf shadows at the background.



Justin Alain Jensen Juror Choice Award
The Golden Teapot is worshiped by the zealot walking teapots. They are so delighted by the arrival of their deity that they leap from their teapot-shaped abode and begin a frenzied, frantic march around it. This image was rendered using brute force path tracing with next event estimation. In order to make the path tracer more physically-based, I replaced the Blinn material model with separate Lambert and Reflection materials. Since I didn’t know beforehand how long I would have to render, I rendered multiple passes at 1024 samples per pixel, then averaged each of the passes to achieve a final image with lower noise.



Nathan Vollmer Morrical Juror Choice Award
For my render, I initially was focused on creating a scene that could showed off as many technical aspects of my renderer as I could, while still creating something fun to look at. As the project deadline creeped closer, and my time budget grew shorter, I couldn’t seem to create a scene that I was satisfied with. So, venting my frustration, I started thinking about breaking teapots, which in turn led me to create the scene I showed off at the TRC.


Benjamin Richard Draut Juror Choice Award
My image was inspired in part by my children. They love to watch Moana and Finding Dory, so several scenes from those films were on my mind as I considered what kind of scene I wanted to render. There is a scene in Moana when she dives to the sea floor to retrieve the glowing Heart of Te Fiti. I thought it would be fun to attempt to replicate that scene, but with a teapot. The scene still looked a bit empty though, so I decided to incorporate the seashells that guided Dory back to her home, also as teapots. Combining these two ideas led to my final scene.


For more information about the competition and high-res images go to Teapot Rendering Competition

HackTheU – Largest Hackathon in Utah

More than 200 students converged on Rice Eccles stadium Oct. 27 to participate in the second annual HackTheU competition. The two-day event took place at the Rice Eccles tower where over 40 teams battled it out for first place award.

The teams were made up of students from Utah, Idaho and Washington and spent 24 hours developing their solutions to the various prompts through Machine Learning/AI, Games for Health, and other kinds of applications. As part of the event, students had access to workshops on various tech topics present by members from the local industry. This year’s winning teams included an iOS application that uses facial recognition, a neural network that could be trained to understand physical traits, and a search mechanism that could be implemented while using Canvas.

Johnny Le, an undergraduate in the School of Computing, founded the HackTheU event in 2016. Le, a senior in the computer science program, was motivated to start the event after visiting similar hackathons throughout the country.

“I started HackTheU based on a desire to give students more avenues for exposure as well as advancing their careers. HackTheU began as an opportunity to provide students at the University of Utah, and across the region, a chance to not only learn skills but demonstrate them in a hands-on experience,” said Le. “The University of Utah has had talented students every year prove themselves in national competitions so having an event nearby is invaluable for students at varying stages academically as it allows them to delve into topics such as virtual reality, their first mobile app, and machine learning on their own doorstep.”

Le, along with his team of eight other students, manages all aspects of the event. Since it launched two years ago, the hackathon experienced a significant increase in participation — last year’s event had over 300 students register, this year over 500 students. Le believes this is because it is an event for students, run by students, and all of the benefits are for students.

“HackTheU is really quite special,” said U computer science student and HackTheU participant Michael Zhang. “I can’t think of any other event that drives our hacker culture and community as strongly. Johnny and his team have done a fantastic job, and I hope to see HackTheU become an annual tradition going forward.”

Sponsors include Galileo Processing, Goldman Sachs, Instructure, Google, and the Sorenson Center for Impact and Innovation.

Hackathon winners –

1st Place

2nd Place

3rd Place

Photo Gallery

More information about the eventHackTheU