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Re: Compling under Mac OS X
At 02:11 PM 8/22/2001 -0400, John Clements wrote:
>At 11:55 AM -0400 8/22/01, app13man@mac.com wrote:
>>Hello,
>> I am a student at Ga Tech, and I was wondering if there was any
>> way to compile Dr. Scheme for OS X. Since OS X is essentially BSD, I
>> just just following the instruction provided, but unfortunately it
>> didn't work. This is the error that I got after configuring and running
>> the make file. I'm not that Unix savvy, but I know the basic commands.
>
>There are two answers to your question:
>
>1) MzScheme compiles and runs fine under OS X. The sources for this can
>be had by Anonymous CVS, though when you deal with our Anonymous CVS'ed
>code, you don't get the regular guarantees of support and/or success.
>
>2) DrScheme is a whole different can of worms. It sounds like you're
>trying to compile the UNIX/X sources on the mac. This won't work at
>all. These sources all rely upon the X Windows libraries, which are not a
>part of OS X. In fact, OS X uses a graphical subsystem that is utterly
>unrelated to X windows. (The appearance of the letter 'X' in both 'X
>Windows' and 'OS X' is not helping here at all.) The short answer is that
>I'm working on this, and it should be done in a month or two.
It should be noted that there are ports of the X Windows system to Mac OS
X, and it is possible to install X and then use tools from GIMP to your
personal variant of x-eyes. People interested in doing this should look
into "fink", a package manager for Mac OS X. I do not know if this would
help your compilation problem, however (and an Aqua version of DrScheme
would clearly be preferable).
Michael Hannemann