Hello.
When a canvas gets a mouse click, it grabs all events until release -
this makes it impossible to implement drag&drop easily since the
original canvas will get the mouse-up event. Is there any way around
this or some way to avoid this grabbing?
--
((lambda (x) (x x)) (lambda (x) (x x))) Eli Barzilay:
http://www.cs.cornell.edu/eli/meaning.html Maze is Life!